Equipment ========= Equip your character with weapons, armor, and accessories to make them stronger in combat. Equip an Item -------------- .. code-block:: python from artifacts.models.enums import ItemSlot # Equip a sword char.equipment.equip(code="iron_sword", slot=ItemSlot.WEAPON) # Equip a helmet char.equipment.equip(code="iron_helmet", slot=ItemSlot.HELMET) # Equip a ring char.equipment.equip(code="copper_ring", slot=ItemSlot.RING1) Unequip an Item ---------------- .. code-block:: python # Remove weapon char.equipment.unequip(slot=ItemSlot.WEAPON) # Remove a ring char.equipment.unequip(slot=ItemSlot.RING1) Slots ------ +-------------------+---------------------------------------+ | Slot | Description | +===================+=======================================+ | ``WEAPON`` | Main weapon | +-------------------+---------------------------------------+ | ``SHIELD`` | Shield | +-------------------+---------------------------------------+ | ``HELMET`` | Helmet | +-------------------+---------------------------------------+ | ``BODY_ARMOR`` | Chestplate | +-------------------+---------------------------------------+ | ``LEG_ARMOR`` | Leggings | +-------------------+---------------------------------------+ | ``BOOTS`` | Boots | +-------------------+---------------------------------------+ | ``RING1`` | First ring | +-------------------+---------------------------------------+ | ``RING2`` | Second ring | +-------------------+---------------------------------------+ | ``AMULET`` | Amulet | +-------------------+---------------------------------------+ | ``ARTIFACT1-3`` | Artifacts (3 slots) | +-------------------+---------------------------------------+ | ``UTILITY1-2`` | Utility (consumables, etc.) | +-------------------+---------------------------------------+ | ``BAG`` | Bag (increases inventory) | +-------------------+---------------------------------------+ | ``RUNE`` | Rune | +-------------------+---------------------------------------+ View Current Equipment ----------------------- .. code-block:: python info = char.get() print(f"Weapon: {info.weapon_slot}") print(f"Helmet: {info.helmet_slot}") print(f"Chest: {info.body_armor_slot}") print(f"Boots: {info.boots_slot}") print(f"Shield: {info.shield_slot}") print(f"Ring 1: {info.ring1_slot}") print(f"Ring 2: {info.ring2_slot}") print(f"Amulet: {info.amulet_slot}") Browse Equipment in the Game ----------------------------- .. code-block:: python # All weapons level 1-10 weapons = client.items.get_all(type="weapon", min_level=1, max_level=10) for w in weapons.data: print(f"{w.name} (lvl {w.level})") for effect in w.effects: print(f" {effect.name}: {effect.value}") # All body armor armor = client.items.get_all(type="body_armor", min_level=1, max_level=10) for a in armor.data: print(f"{a.name} (lvl {a.level})") Next Step --------- Head to :doc:`bank` to store your items safely.