Events ====== Events are **limited-time spawns** that appear on the map. They can be special monsters, resources, or other content that's only available for a short period. View Active Events ------------------- .. code-block:: python # See what's happening right now active = client.events.get_all_active() for event in active.data: print(f"{event.code} at ({event.x},{event.y}) — expires {event.expiration}") Browse All Events ------------------ .. code-block:: python # See all event definitions (including past ones) events = client.events.get_all() for event in events.data: print(f"{event.code} — {event.name}") Spawn an Event (Members Only) ------------------------------- Members (founders) can **spawn events** manually: .. code-block:: python # Spawn an event by code event = client.events.spawn("special_boss") print(f"Spawned {event.code} at ({event.x},{event.y})!") .. warning:: ``events.spawn()`` requires a **member/founder** account. Free accounts can only view active events. Fighting Event Monsters ------------------------ Once an event is active, move your character to its tile and fight: .. code-block:: python # Check active events active = client.events.get_all_active() if active.data: event = active.data[0] print(f"Event: {event.code} at ({event.x},{event.y})") # Move there and fight char.move(x=event.x, y=event.y) result = char.fight() print(f"Result: {result.fight.result.value}")