Equipment

Equip your character with weapons, armor, and accessories to make them stronger in combat.

Equip an Item

from artifacts.models.enums import ItemSlot

# Equip a sword
char.equipment.equip(code="iron_sword", slot=ItemSlot.WEAPON)

# Equip a helmet
char.equipment.equip(code="iron_helmet", slot=ItemSlot.HELMET)

# Equip a ring
char.equipment.equip(code="copper_ring", slot=ItemSlot.RING1)

Unequip an Item

# Remove weapon
char.equipment.unequip(slot=ItemSlot.WEAPON)

# Remove a ring
char.equipment.unequip(slot=ItemSlot.RING1)

Slots

Slot

Description

WEAPON

Main weapon

SHIELD

Shield

HELMET

Helmet

BODY_ARMOR

Chestplate

LEG_ARMOR

Leggings

BOOTS

Boots

RING1

First ring

RING2

Second ring

AMULET

Amulet

ARTIFACT1-3

Artifacts (3 slots)

UTILITY1-2

Utility (consumables, etc.)

BAG

Bag (increases inventory)

RUNE

Rune

View Current Equipment

info = char.get()

print(f"Weapon: {info.weapon_slot}")
print(f"Helmet: {info.helmet_slot}")
print(f"Chest: {info.body_armor_slot}")
print(f"Boots: {info.boots_slot}")
print(f"Shield: {info.shield_slot}")
print(f"Ring 1: {info.ring1_slot}")
print(f"Ring 2: {info.ring2_slot}")
print(f"Amulet: {info.amulet_slot}")

Browse Equipment in the Game

# All weapons level 1-10
weapons = client.items.get_all(type="weapon", min_level=1, max_level=10)
for w in weapons.data:
    print(f"{w.name} (lvl {w.level})")
    for effect in w.effects:
        print(f"  {effect.name}: {effect.value}")

# All body armor
armor = client.items.get_all(type="body_armor", min_level=1, max_level=10)
for a in armor.data:
    print(f"{a.name} (lvl {a.level})")

Next Step

Head to Bank to store your items safely.